Optimizing Unity game performance

Introduction So, you have a game that you build for the world to play. Congratulations. You sent out the game to your family and friends to test the game for you to gather their feedback so that you can work out some problems before you make a public release. In some cases, you might have…(Continue Reading)

Project: Rube Goldberg Concept (Udacity Nanodegree Project)

Introduction During my coursework and before my final project (Defender), I was asked to create a Rube Goldberg Game. As the name says it all, it is a showcase where different sets of objects or  machines are set in a way, so that a movable object can go from the start to finish, through these…(Continue Reading)

Project: Defender (SteamVR Demo Game)

Introduction Defender is a one level demo game that shows the SteamVR capability for use in Unity development. In Defender, you play as a hero that goes to the village to beat the bandits, save the hostage and diffuse the bomb to save the village. The level has two objectives: defeat all the bandits and…(Continue Reading)

Project Night at the School (Udacity Nanodegree project)

Introduction School Museum is a virtual reality app designed for Android smartphone, built using Unity Engine, which features a school in a virtual setting, consisting five rooms. Each room showcases different applications where VR technology could be used in the education sector. Among the 5 showcases, one of them is an idea and the other…(Continue Reading)

Project: Puzzler (One of Udacity VR Nanodegree Project)

Introduction Puzzler is a prototype virtual reality game designed for Android smartphone, built using Unity Engine, which features a dungeon containing floating puzzle pieces that glows and makes a sound in a sequence when the user enters the dungeon. The objective of the game is exactly similar to Simon Says where the user has to…(Continue Reading)