Project: Rube Goldberg Concept (Udacity Nanodegree Project)

Introduction During my coursework and before my final project (Defender), I was asked to create a Rube Goldberg Game. As the name says it all, it is a showcase where different sets of objects or  machines are set in a way, so that a movable object can go from the start to finish, through these…(Continue Reading)

Project: Demo Augmented Reality Children Art Book

I was always fascinated with the idea of using augmented reality in various day to day activities. Recently I came across a sweet little thing called Vuforia and triggered me to learn the system. I started with experimenting with a single page and create contents using Unity and finally port it on an Android device…(Continue Reading)

Project: Defender (SteamVR Demo Game)

Introduction Defender is a one level demo game that shows the SteamVR capability for use in Unity development. In Defender, you play as a hero that goes to the village to beat the bandits, save the hostage and diffuse the bomb to save the village. The level has two objectives: defeat all the bandits and…(Continue Reading)

Project Night at the School (Udacity Nanodegree project)

Introduction School Museum is a virtual reality app designed for Android smartphone, built using Unity Engine, which features a school in a virtual setting, consisting five rooms. Each room showcases different applications where VR technology could be used in the education sector. Among the 5 showcases, one of them is an idea and the other…(Continue Reading)

Project: Puzzler (One of Udacity VR Nanodegree Project)

Introduction Puzzler is a prototype virtual reality game designed for Android smartphone, built using Unity Engine, which features a dungeon containing floating puzzle pieces that glows and makes a sound in a sequence when the user enters the dungeon. The objective of the game is exactly similar to Simon Says where the user has to…(Continue Reading)